WHO AM I?
I am a recent postgraduate student from the University of Kent, with an MA and BSc in Music Technology. Whilst my passions run the gamut of music technology disciplines, the primary focus of my work centres upon programming for the purposes of sound art and instrument design. I have a keen interest in interactive music systems and generative compositional techniques, with my work often combining software platforms such as Max MSP, puredata or Supercollider with open-source prototyping hardware solutions and motion sensory input devices.
WHAT DO I DO?
My key working focus is helping to bring conceptual software designs to life, whether it be performance programmes for the stage, audio manipulation for the studio or audiovisual software written for art spaces. If you have something in mind please get in touch. I'd love to collaborate and I'm always on the lookout for new people and projects to inspire me.
A true product of the nineties, I have an inextinguishable passion for both video games and film. As such, I treasure any opportunity to work within the realms of sound design for those mediums and have built up my own library of sound elements and software patches over the years. Get in touch if you require anything, from individual sound elements to unique and original sound libraries.
SOUND DESIGN AND FOLEY
Over the years my interests and skills have developed, thrusting me into the realms of programming and sound art. However, my love for guitar, composition, engineering, production and just generally just making a mess of noise with a bunch of people, remains as strong as ever. I am proficient in both analogue and digital recording systems, with a particular interest in audio editing and clean up. I also play a number of instruments and have a home studio set up ready to write and record at a moments notice.
COMPOSITION AND PRODUCTION